Video games and age restrictions – the US and UK
This guide was last updated in April 2008.
The issue of a possible link between violence in computer games
and the rising trend of antisocial behaviour in society is an
ongoing debate. In 2005 the gaming industry witnessed an enormous
amount of pressure from critics over titles such as Grand Theft
Auto: San Andreas. The emergence of a patch for San Andreas that
unlocked a hidden sex mini-game gave critics like Hilary Clinton
the weapon they needed to show how inappropriate some games can be
for minors, albeit without the patch the hidden games were
inaccessible. The game was given an AO (Adult Only) rating and
dropped from retailers around the U.S.
In the same year, the State of Illinois voted to introduce
legislation to ban the sale of violent or sexually explicit video
games to children in Illinois, a move other states and cities have
tried but federal courts have repeatedly struck down. The move was
in direct response to the video game "JFK Reloaded" which puts the
player in the role of President Kennedy's assassin. Commenting on
the legislation, Democratic Governor Rod Blagojevich stated that
"in today's world, parents face unprecedented challenges in
monitoring and protecting their children from harmful influences.
This bill will make their job easier".
Under the legislation, retailers who knowingly sold adult video
games to minors could be fined $1,000. They could defend themselves
by showing they did not know the buyer was a minor or that they
followed the industry ratings on the games. However, in December
2005 the proposed law was blocked by a federal judge who said it
was unconstitutional and thus reflected an approach previously
adopted by the courts. For example, in an earlier case a federal
judge struck down a Washington state ban as a violation of free
speech because it prohibited selling to children video games
depicting violence against police officers but not other depictions
of violence. Federal courts have also struck down bans in
Indianapolis and St. Louis County, saying the measures encroach on
the First Amendment. The judge in Washington state also determined
the ban was too broad because it was unclear which games would be
banned. But supporters of such laws insist the government has a
duty to help parents shield children from violence and sexuality.
"Don't let them become the monsters that we see in these violent
games" Democrat Monique Davis has said.
The Entertainment Software Association (ESA) also took a stand
against a bill signed in October 2005 by Arnold Schwarzenegger in
California. In 2006, a US District Court judge struck down yet
another law that banned the sale of violent or sexually explicit
video games to minors. The Michigan law was signed by Gov. Jennifer
Granholm in 2005. It imposes both civil and criminal penalties to
anyone who is found to have distributed a violent video game to a
minor. Federal District Judge George Caram Steeh issued his ruling
in Detroit in April 2006 saying that video games were protected
under the first and fourteenth amendments.
Present rating system
At present in the US, there is no federal law against the sale
of violent video games to children. However there is a system of
self-regulation governed by the Entertainment Software
Rating Board (ESRB). The ESRB is a self-regulatory body for the
interactive entertainment software industry established in 1994 by
the Entertainment Software Association (ESA), formerly the
Interactive Digital Software Association (IDSA). ESRB independently
applies and enforces ratings, advertising guidelines, and online
privacy principles adopted by the computer and video game industry.
The Entertainment Software Rating Board (ESRB) ratings are designed
to provide information about video and computer game content, so
consumers can make informed purchase decisions. ESRB ratings have
two parts: rating symbols suggest age appropriateness for the game,
and content descriptors indicate elements in a game that may have
triggered a particular rating and/or may be of interest or
concern.
Do video games make children violent?
Under the ESRB rating system titles rated M (Mature) have
content that may be suitable for persons aged 17 and older. Titles
in this category may contain intense violence, blood and gore,
sexual content, and/or strong language. One such game with the M
rating is "Grand Theft Auto: San Andreas" which requires the player
to steal a police SWAT team tank, machine gun rival gang members
and incinerate employees of a rival crack dealer. Concerns that the
games industry is failing to protect children are heightened with
publicity surrounding cases such as that of David Thompson who
claims that a previous version of Grand Theft Auto inspired him to
kill three police officers when he was only 16. Thompson reportedly
told police "life is a video game. You've got to die sometime",
before he opened fire.
Law without teeth?
Thompson was able to get hold of the game despite the
recommended age of 17 being prominently displayed on the cover of
the game. Under the ESRB rating the content descriptors for the
game included "blood and gore", "intense violence", "use of drugs"
and "strong sexual content". Even though mature games are labelled
with the "M" rating, there are no legal mechanisms in place
preventing children from buying or renting them. The National
Institute of Media and the Family has found that 87% of pre-teen
and teenage boys play games rated "M". Unlike the motion picture
industry, the video game industry has not developed an effective
self-regulation system that keeps adult material out of the hands
of children. In 2003, the Federal Trade Commission found that 69%
of teenagers were able to purchase M-rated video games – giving
them easy access to images many adults would consider offensive.
The FTC also found that not only are children easily purchasing
violent and sexually explicit games, 10 of the 11 companies it
studied produced at least one marketing document specifically
targeting boys under 17 for a violent, M-rated game. Adrian Fenty,
a member of the Washington DC City Council who recently introduced
legislation that would ban the sale of violent and sexually
explicit games to minors, said the games industry's current rating
system is ineffective, "it's a rating system without any penalties
… it's like any other law that doesn’t have teeth – it just does
not accomplish what it is supposed to" Fenty said.
More bite in the UK
In contrast to the system in the US, in the UK video games that
depict "gross violence", "sexual activity" or "techniques likely to
be useful in the commission of offences" must be classified under
the British Board of Film Classification's (BBFC) film rating
system under the Video Recordings Act of 1984. The Act provides
that it is an offence to supply such a game to anyone below the age
limit, punishable by a fine of up to £5000 or up to six months in
prison. However, in the region of 90% of all titles released on to
the market are exempt from this legal classification.
In addition, the majority of games are rated under the Pan
European Game Information System (PEGI). Under this voluntary code
games producers self-certify the content of their games by giving
them an age rating as well as a series of symbols which represent
various types of content. All games applying for a 12+ age
rating under this system are retrospectively reviewed and can be
assigned 16+ or 18+ ratings. These ratings are then checked by an
independent body before being confirmed. However, the PEGI rating
structure lacks teeth because, as a voluntary system, it is not an
offence to sell a PEGI rated game to someone under the age rating.
Further, research indicates that most UK consumers are unfamiliar
with the PEGI ratings system and often find the symbols more
confusing than helpful.
Former Trade and Industry Secretary, Patricia Hewitt, says that
adult videos and computer games should carry clearer warnings to
stop them falling into the hands of children. Miss Hewitt said that
Britain already operated the toughest classification system in
Europe but some parents might not be aware of the risks of buying
"18-plus" games for children, she added "Adults can make informed
choices about what games to play. Children can't and they deserve
to be protected".
Absence of evidence
According to industry statistics, a majority of computer game
players are over 18, with the average age of a gamer being 29.
Academics point out that there has not been any definitive research
linking bloodthirsty games such as Grand Theft Auto with violent
responses in players. In a report published for the Video Standards
Council, Dr Guy Cumberbatch said: "The research evidence on media
violence causing harm to viewers is wildly exaggerated and does not
stand up to scrutiny". Dr Cumberbatch, head of the social policy
think tank, the Communications Research Group
reviewed the studies on the issue. He concluded that there was an
absence of convincing research that media violence caused harm.
The future
Most recently, the government commissioned a report headed by
renowned psychologist Dr Tanya Byron into the influence of video
games and the internet. The Byron Report, released in March 2008,
makes a number of recommendations regarding the classification of
video games.
The report recommends that a lower threshold should be
introduced for judging whether or not games must be classified
under the BBFC system. The threshold proposed in the report would
capture games which include, amongst other things, graphic violence
towards fantasy characters, sexual innuendo and mild bad
language.
A further proposal in the report is that all games should carry
a BBFC rating symbol (ie 18, 15, 12, PG or U), including those
which are only classified under the PEGI system. This proposal is
primarily aimed at tackling the problem of UK consumers' lack of
awareness and poor understanding of the PEGI ratings. Dr Byron
believes that unifying the ratings systems for video games and
films will help UK consumers to pay the same level of attention to
BBFC ratings on games as they currently do on films. More
generally, the report recommends "sustained, high profile and
targeted efforts" to increase parents' understanding and use of age
ratings for video games.
Many would welcome these changes, particularly in light of the
increasingly film-like realism in video games and the consequential
blurring of the boundaries between the two forms. However, it
remains inherently hard to determine if the classification system
has much, or any, effect at user level. It may not do much to stop
younger children buying 18 certificate games, and it may do even
less to stop younger children using those games bought by a parent
or by someone who is old enough.
Many of the report's proposals are clearly aimed at changing the
consumer attitude to ratings on video games. However, many
observers argue that consumers, and particularly parents, give more
weight to film ratings simply because they view video games as
harmless fun rather than due to any flaw in the current ratings
system. This inherent problem could frustrate any legislative
attempts to shield children from violent games.
Of course, debate on the proposed changes is entirely academic
unless the Government actually acts on the various proposals.
Shortly after the report was published Education Minister Ed Balls
said that the Government was "fully committed to implementing the
report's recommendations"; it remains to be seen whether or not
this commitment will lead to legislative measures.
The report acknowledges that there is a generational divide
between parents and children which means that many parents do not
feel empowered to manage risks in the modern technological world.
The report addresses this issue directly, aiming to allow parents
to learn as much as possible about games before having to make a
purchasing decision. As for any concerned parents, when making
these decisions they should use whatever rating system applies in
conjunction with their own tastes and standards and their
individual knowledge about what's best for their kids.
Contacts
Disclaimer: We hope you find OUT-LAW’s content useful. It’s prepared by the lawyers at Pinsent Masons. Please remember, though, that it’s intended as general information only. It’s not legal advice. If that’s what you’re seeking, please
contact us. See also: our
full disclaimer